Master of the Skies: The Red Ace is a small WWI flight game that Small Rockets released in 2001. It is witty and hand-crafted, and it has stayed with me ever since. It was written for the Windows of its day, so it has become hard to run. I wanted to fly it again on any machine, so I rebuilt it. Red Ace Remake is the whole game rebuilt in Godot 4. It runs in the browser, on Windows, on Linux and on Android. It also carries something new: Der Rote Kampfflieger , a twelve-mission Red Baron campaign. What is in it The whole game. All 28 missions on the three original maps (country, desert and trenches), the campaign with its pilot roster, ranks and promotions, the briefings and debriefings, the cheats and the replay list. Faithful logic. The flight model, the AI, the weapons, the damage, the scoring and even the HTML menu engine follow the decompiled RedAce.exe . Where I was unsure, I ran the original under Wine and compared the two side by side. Origina...
Changelog Complete overhaul of protection model. Protection module now supports greater flexibility to model most protection functions available in the industry. Added L&T, Schneider and Legrand MCB, MCCB, ACB protection models to standard library. Support for protection coordination of elements from different sheets. Support for exporting protection coordination settings to spreadhseet. Added protection models for contactor and RCBO. Improvements to element numbering - order based location of element. Improvements to reporting module - program settings now allow greater control of exported items. Support for tab reordering. Binary/Source files Files can be downloaded from GitHub